1. Program to allocate memory dynamically for an object of a given class using the class’s constructor.
#include <iostream.h>
#include<conio.h>
class MyClass {
public:
int data;
MyClass(int d) {
data = d;
}
void display() {
cout << "Data: " << data << endl;
}
};
int main() {
MyClass *obj = new MyClass(10);
obj->display();
delete obj;
getch();
return 0;
}