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  1. Computer Application
  2. UNIT I: Computer Fundamentals: Origin, Evolution & Architecture
Origin of Computers
UNIT I: Computer Fundamentals: Origin, Evolution & Architecture

1) Overview

A computer is an electronic machine that takes input (data), processes it using a set of instructions (programs), and produces output (information). It works very fast, repeats tasks without getting tired, and stores huge amounts of data.

2) Key terms & definitions

  • Data: Raw facts (e.g., numbers like 78, 95; words like “Rohit”).

  • Information: Meaningful, processed data (e.g., “Average = 86.5”).

  • Hardware: Physical parts you can touch (keyboard, CPU, monitor).

  • Software: Programs/instructions that tell hardware what to do (Windows, MS Word).

  • Firmware: Permanent software stored on chips (BIOS/UEFI).

  • User/Peopleware: The person using the computer and their procedures.

  • Program: A set of step-by-step instructions to solve a problem.

  • Process: The CPU executing instructions on data to produce results.

3) How a computer works (IPO cycle)


  • Input: Keyboard, mouse, scanner, mic, etc.

  • Processing: CPU (ALU does calculations; CU controls operations).

  • Output: Monitor, printer, speakers, etc.

  • Storage: Hard drive/SSD (long-term), RAM (short-term/working memory).

4) Why we use computers (strengths) & limitations

Strengths

  • Speed: Millions of operations per second.

  • Accuracy: Gives correct results if instructions/data are correct.

  • Diligence: Doesn’t get tired or bored; repeats tasks consistently.

  • Versatility: Can be used for study, business, design, science, entertainment.

  • Storage: Can store and retrieve large amounts of data quickly.

  • Connectivity: Shares data via networks/Internet.

Limitations

  • No common sense: Follows instructions exactly.

  • Dependence on user/program: Wrong input ⇒ wrong output.

  • Security & privacy risks: Needs protection (passwords, antivirus).

  • Electricity & hardware dependence: Needs power and working parts.

5) Main components at a glance

  • Input devices: Keyboard, mouse, touchscreen, scanner, camera, mic.

  • Output devices: Monitor, printer, speakers, projector.

  • CPU:

    • ALU (Arithmetic Logic Unit): Adds, subtracts, compares.

    • CU (Control Unit): Directs the flow of data and instructions.

    • Registers: Very fast, tiny storage inside CPU.

  • Memory:

    • RAM: Temporary, fast, erased when power off.

    • ROM: Permanent instructions (e.g., boot firmware).

  • Storage: HDD/SSD, USB drive, memory card, optical disc.

  • Motherboard: Main circuit board connecting all parts.

  • Ports & buses: USB, HDMI, network ports; buses carry data between parts.

  • Power supply: Converts AC to required DC for components.

6) Types of computers (simple classification)

By size/power

  • Microcomputers (Personal computers): Desktops, laptops.

  • Mobile devices: Tablets, smartphones.

  • Workstations: High-performance PCs for graphics/engineering.

  • Minicomputers (legacy) / Mid-range servers: For small/medium orgs.

  • Mainframes: Very large machines for massive data processing.

  • Supercomputers: Extremely fast; used for research, weather, simulations.

By purpose

  • General-purpose: PCs, laptops—many tasks.

  • Special-purpose/Embedded: ATM, washing machine controller, car ECU.

By data type

  • Analog: Works with continuous signals (older, niche).

  • Digital: Uses binary (0/1); most modern computers.

  • Hybrid: Mix of analog + digital (special scientific uses).

7) Common uses (everyday to industry)

  • Education: e-learning, notes, simulations.

  • Business: Accounting, billing, inventory, payroll.

  • Design & Media: Photoshop, CAD, video editing, animation.

  • Science & Engineering: Modeling, data analysis, simulations.

  • Healthcare: Patient records, diagnostics, imaging.

  • Communication: Email, chat, video calls, social media.

  • Entertainment: Games, music, movies, OTT platforms.

  • Government & Banking: e-Governance, online services, transactions.

8) Performance basics & units

  • Speed (CPU): Clock speed (GHz) + how many instructions done per cycle.

  • Memory units: bit < byte (B) < KB < MB < GB < TB (remember: 1 byte = 8 bits).

  • Latency vs Throughput: Time per task vs tasks per unit time.

9) Data representation (just enough)

  • Binary: 0 and 1.

  • Text: ASCII/Unicode.

  • Numbers: Stored in binary formats inside memory.

  • Images/Audio/Video: Encoded using special formats (JPEG, MP3, MP4).

10) Boot process (very brief)

1.   Power on → firmware (BIOS/UEFI) runs basic checks.

2.   Loads the Operating System (OS) from storage into RAM.

3.   OS starts services and shows login/desktop.

11) Safe & sensible use

  • Use strong passwords, don’t share OTPs.

  • Keep backups (cloud or external drive).

  • Update OS/antivirus.

  • Avoid unknown links and USB drives.

  • Take breaks; follow basic ergonomics (screen at eye level, proper chair).


12) Common pitfalls & exam tips

  • Confusing data vs information: Data = raw; information = processed meaning.

  • Hardware vs software: Hardware is physical; software is instructions.

  • RAM vs Storage: RAM is temporary; storage is long-term.

  • CPU parts: Know ALU vs CU.

  • Types of computers: Be able to give 1–2 examples per type.

13) Quick examples

  • Data → Information: Marks [70, 82, 91] → “Average = 81; Grade = A”.

  • Input/Process/Output: Type numbers (input) → CPU adds (process) → result on screen (output) → save to file (storage).

14) Practice questions (with answers)

1.   Define a computer in one line.
Ans: An electronic device that takes input, processes it using instructions, and produces meaningful output (information).

2.   Differentiate between hardware and software with one example each.
Ans: Hardware = physical parts (keyboard); Software = programs (MS Word).

3.   What is the role of ALU and CU in the CPU?
Ans: ALU performs arithmetic/logic; CU controls and coordinates all operations.

4.   Write two differences between RAM and Storage.
Ans: RAM is temporary/volatile and very fast; storage is permanent/non-volatile and slower.

5.   List four strengths of computers.
Ans: Speed, accuracy, diligence, versatility (any four from strengths list).

15) One-page recap (super short)

  • Computer = electronic machine: Input → Process → Output → Storage.

  • Hardware (physical) vs Software (instructions) vs Firmware (chip-based) vs Peopleware (users).

  • CPU = ALU + CU + Registers; Memory = RAM + ROM; Storage = HDD/SSD/USB.

  • Devices: Input (keyboard, mouse), Output (monitor, printer).

  • Strengths: Fast, accurate, tireless, versatile, large storage.

  • Limits: No common sense, depends on instructions, needs power/security.

  • Types: PC, laptop, mobile, workstation, server, mainframe, supercomputer; general-purpose vs special-purpose; digital dominates today.

  • Use cases: Education, business, design, science, healthcare, communication, entertainment, e-governance.

  • Safety: Passwords, updates, backups, ergonomics.


 

Origin of Computers
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