Logical problems in programming are those that primarily involve decision-making based on a set of conditions and rules. Solving them requires a systematic approach to ensure all possible scenarios are handled correctly. The algorithm for a logical problem is essentially a structured map of these decisions.
Systematic Steps for Algorithm Design
A reliable method for designing any algorithm, especially for logical problems, involves four key steps:
1. Understand the Problem: Clearly define the inputs, the required outputs, and the rules or conditions that connect them.
2. Devise a Plan: Outline the sequence of logical checks needed to get from the input to the output.
3. Formulate the Algorithm: Translate the plan into a precise, step-by-step format, such as pseudocode.
4. Test and Refine: Trace the algorithm with sample data to verify its correctness for different scenarios.
1. Basic Example: Voter Eligibility ✅
· Problem Statement: Determine if a person is eligible to vote based on their age. The voting age is 18.
· Step 1: Understand the Problem
o Input: A
person's age
(an integer).
o Output: A message: "Eligible to Vote" or "Not Eligible to Vote".
o Rule: If age
is 18 or greater, the person is eligible.
·
Step 2: Devise
a Plan The plan involves a single
conditional check. We will compare the input age
to the number 18. If it's greater than or equal to
18, we select one outcome; otherwise, we select the other.
· Step 3: Formulate the Algorithm (Pseudocode)
START
READ age
IF age >= 18 THEN
PRINT "Eligible to Vote"
ELSE
PRINT "Not Eligible to Vote"
ENDIF
END
· Step 4: Test and Refine
o If age
= 25, the condition 25 >= 18
is true, so the output is "Eligible to
Vote". Correct.
o If age
= 17, the condition 17 >= 18
is false, so the output is "Not Eligible to
Vote". Correct.
2. Moderate Example: Assigning a Student's Grade 📜
· Problem Statement: Assign a letter grade (A, B, C, D, F) based on a student's score.
· Step 1: Understand the Problem
o Input: A
student's score
(e.g., from 0 to 100).
o Output: A single letter grade.
o Rules:
§ A: 90-100
§ B: 80-89
§ C: 70-79
§ D: 60-69
§ F: Below 60
·
Step 2: Devise
a Plan We need a chain of conditional
checks. We'll start from the highest grade and move down. We check if the score
meets the 'A' grade criteria. If not, we then check for 'B', and so on. This
structure is known as an if-else-if
ladder.
· Step 3: Formulate the Algorithm (Pseudocode)
START
READ score
IF score >= 90 THEN
PRINT "Grade is A"
ELSE IF score >= 80 THEN
PRINT "Grade is B"
ELSE IF score >= 70 THEN
PRINT "Grade is C"
ELSE IF score >= 60 THEN
PRINT "Grade is D"
ELSE
PRINT "Grade is F"
ENDIF
END
· Step 4: Test and Refine
o If score
= 85, the first condition (85 >= 90
) is false. The second condition (85 >= 80
) is true, so the output is "Grade is B".
The algorithm stops checking further. Correct.
o If score
= 50, all IF
and ELSE IF
conditions are false, leading to the final ELSE
block. The output is "Grade is F". Correct.
3. Advanced Example: The FizzBuzz Problem
· Problem Statement: For a given number, print "Fizz" if it's divisible by 3, "Buzz" if it's divisible by 5, and "FizzBuzz" if it's divisible by both 3 and 5. Otherwise, print the number itself.
· Step 1: Understand the Problem
o Input: An
integer number
.
o Output:
"FizzBuzz", "Fizz", "Buzz", or the original number
.
o Rules: The
core logic relies on divisibility, checked using the modulo operator (%
).
· Step 2: Devise a Plan The order of checks is critical. The most specific condition (divisible by both 3 and 5) must be checked first. If we check for divisibility by 3 first, a number like 15 would incorrectly result in "Fizz" and the algorithm would stop, never reaching the "FizzBuzz" check.
· Step 3: Formulate the Algorithm (Pseudocode)
START
READ number
// Check the most specific condition first
IF (number % 3 == 0) AND (number % 5 == 0) THEN
PRINT "FizzBuzz"
// Check the next conditions
ELSE IF (number % 3 == 0) THEN
PRINT "Fizz"
ELSE IF (number % 5 == 0) THEN
PRINT "Buzz"
// The default case if no other conditions are met
ELSE
PRINT number
ENDIF
END
· Step 4: Test and Refine
o If number
= 15, 15 % 3 == 0
AND 15 % 5 == 0
is true. Output: "FizzBuzz". Correct.
o If number
= 9, the first condition is false. The second (9 % 3 == 0
) is true. Output: "Fizz". Correct.
o If number
= 10, the first two conditions are false. The third (10 % 5 == 0
) is true. Output: "Buzz". Correct.
o If number
= 7, all conditions are false. The ELSE
block is executed. Output: 7. Correct.
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