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  1. Computer Application
  2. UNIT I: Computer Fundamentals: Origin, Evolution & Architecture
Origin of Computers : Characteristics of a Computer
UNIT I: Computer Fundamentals: Origin, Evolution & Architecture

Evolution and Generations of Computers

A) Evolution (broad historical phases)

“Evolution” = how computing moved from manual → mechanical → electronic and then kept improving.

1.   Manual Era (Ancient → 1600s)

·         Tools: Abacus.

·         Nature: Human brain does logic; device helps count.

2.   Mechanical Era (1600s → late 1800s)

·         Devices: Pascaline (adder), Leibniz Step Reckoner (multiplier), Babbage’s Difference/Analytical Engine (designs).

·         Key idea: Gears and levers automate arithmetic.

3.   Electromechanical Era (early 1900s → 1940s)

·         Devices: Relay-based calculators; Zuse Z3.

·         Mixed tech: Mechanical parts + electromagnets (relays).

4.   Electronic Era (1940s → present)

·         Tech waves: Vacuum tubes → Transistors → Integrated Circuits → Microprocessors → VLSI/ULSI → AI/Parallel/Nano.

·         Key ideas: Binary logic, stored-program, operating systems, networks, GUIs, cloud, AI.


B) Generations of Computers (technology-based)

“Generation” = mostly defined by the core electronic technology and related software/usage patterns.

1) First Generation (c. 1946–1959) — Vacuum Tubes

  • Hardware: Vacuum tubes for switching; magnetic drums; lots of heat; very large; frequent failures.

  • Programming: Machine language & assembly; no OS as we know it.

  • Input/Output: Punch cards, paper tape; printers.

  • Examples: ENIAC, EDVAC, UNIVAC I, IBM 701.

  • Pros: First true electronic speed; could solve large scientific problems.

  • Cons: Huge size, high power use, unreliable, costly.

2) Second Generation (c. 1959–1965) — Transistors

  • Hardware: Transistors replace tubes → smaller, faster, more reliable, less power.

  • Memory/Storage: Magnetic cores; magnetic tape/disks.

  • Software: Early high-level languages (COBOL, FORTRAN), assemblers, simple OS/batch systems.

  • Use: Business data processing + scientific/engineering work.

  • Examples: IBM 1401, IBM 7094, CDC 1604.

  • Pros: Better reliability, reduced size/cost, emerging compilers.

  • Cons: Still expensive; limited interactive use.

3) Third Generation (c. 1965–1971) — Integrated Circuits (ICs)

  • Hardware: ICs place many transistors on a chip → big gains in speed/size/cost.

  • Software/OS: Multiprogramming, time-sharing, databases begin.

  • I/O: CRT displays becoming common; faster disks.

  • Examples: IBM System/360, Honeywell 6000, PDP-8/PDP-11 (minicomputers).

  • Pros: Standardized families (e.g., S/360), more affordable, better OS features.

  • Cons: Still mostly institutional; personal computing not mainstream yet.

4) Fourth Generation (c. 1971–present) — Microprocessors & VLSI

  • Hardware: Microprocessor (CPU on a single chip), VLSI/ULSI packs millions/billions of transistors.

  • Personal Computing: PC revolution (late 1970s–1980s): Apple II, IBM PC; later laptops, mobiles, embedded systems.

  • Software: GUIs, rich OS (Windows, macOS, Linux), object-oriented languages, RDBMS, networks/Internet, web, cloud.

  • I/O & Peripherals: High-res displays, mice, touch, USB, SSDs, GPUs.

  • Examples: Intel 4004 → x86, ARM, Mac/PCs, Android/iOS devices.

  • Pros: Massive performance, small size, low cost; computing becomes ubiquitous.

  • Cons: Complexity, security/privacy challenges; e-waste concerns.

5) Fifth Generation (c. 1980s–future) — AI/Parallel/Quantum (vision and reality)

  • Goal/Theme: Intelligent systems, massive parallelism, knowledge processing.

  • Today’s reality: AI/ML/DL, GPUs/TPUs, multi-core, cloud AI, edge AI, natural language interfaces; early quantum prototypes.

  • Examples: NVIDIA GPU + CUDA, Google TPU, supercomputers for AI, quantum labs (IBM, Google), SaaS AI.

  • Pros: Human-like tasks (vision, speech, translation), autonomous systems.

  • Cons: Bias/ethics challenges, high energy needs, specialized skills; quantum still emerging.

Note: Generations overlap in time; transitions were gradual and uneven across regions/industries.


C) Side-by-side summary table (quick revision)

Feature

1st Gen (Tubes)

2nd Gen (Transistors)

3rd Gen (ICs)

4th Gen (µP/VLSI)

5th Gen (AI/Parallel)

Timeframe

1946–59

1959–65

1965–71

1971–present

1980s–future

Size/Reliability

Huge, low

Smaller, better

Smaller, better

Tiny to large, high

Varies; clusters/cloud

Technology

Vacuum tubes

Transistors

ICs

Microprocessors, VLSI/ULSI

GPUs/TPUs, parallel, quantum (emerging)

Languages

Machine/Assembly

FORTRAN, COBOL

PL/I, early DBs

C/C++, Java, Python, etc.

ML frameworks, DSLs

OS Style

None/primitive

Batch

Time-sharing, multiprogramming

GUIs, multitasking

Distributed/Cloud/AI OS stacks

I/O Media

Punch cards

Cards, tape

Terminals, disks

GUI, SSDs, touch

Voice/vision, sensors

Examples

ENIAC, UNIVAC

IBM 1401

IBM S/360, PDP-11

PCs, laptops, mobiles

AI clusters, TPUs, quantum demos


D) ASCII timeline (at a glance)

 


E) Why it matters (exam/understanding)

  • Links technology to capability (speed, size, cost, reliability).

  • Explains rise of high-level languages, OS, GUIs, and networks.

  • Helps classify historical computers and answer “which generation and why”.


F) Common confusions (clear them!)

  • Generations ≠ evolution phases: Generations refer to electronic tech waves; evolution includes pre-electronic history too.

  • Stored-program vs general-purpose: ENIAC was general-purpose but not stored-program initially; EDSAC/Manchester Baby were early stored-program machines.

  • Overlap: New tech appears before old fully disappears (e.g., mainframes still exist alongside PCs and cloud).


G) Mini examples you can write

  • First gen: “UNIVAC I used vacuum tubes and punch cards; it was large, hot, and expensive.”

  • Third gen: “IBM System/360 standardized a family of IC-based computers and enabled time-sharing.”

  • Fourth gen: “Microprocessors (Intel/ARM) made personal computers and smartphones possible.”


H) Practice questions (with brief answers)

1.   State two limitations of first-generation computers.
Ans: Very large and power-hungry; frequent failures/maintenance; programming in machine/assembly only (any two).

2.   Why were transistors a breakthrough?
Ans: Smaller, faster, cooler, more reliable than vacuum tubes → reduced size/cost, improved performance.

3.   Name the generation that introduced integrated circuits. Give one example system.
Ans: Third generation; IBM System/360 (or PDP-11).

4.   What defines the fourth generation? Mention two outcomes.
Ans: Microprocessors & VLSI; outcomes: personal computers, laptops, mobile/embedded systems, GUIs, Internet (any two).

5.   What is the focus of the fifth generation?
Ans: AI/parallelism—intelligent behavior, ML/DL, GPUs/TPUs; early quantum experiments.


I) One-page recap

  • Evolution: Manual → Mechanical → Electro-mechanical → Electronic.

  • Generations:

1.   Vacuum tubes (’46–’59) – big, hot, machine/assembly, punch cards.

2.   Transistors (’59–’65) – smaller, faster; COBOL/FORTRAN; batch OS.

3.   ICs (’65–’71) – time-sharing, families (IBM S/360), minicomputers.

4.   Microprocessors/VLSI (’71–now) – PCs, mobiles, GUIs, Internet, cloud.

5.   AI/Parallel/Quantum (vision + reality) – ML/DL, GPUs/TPUs, early quantum.

  • Big ideas throughout: binary logic, stored-program, operating systems, networking, GUIs, cloud, AI.

  • Remember overlaps and tech defining features for each generation.

 


 

Origin of Computers Characteristics of a Computer
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